Hey all. Was asked to bring together all the player-made scripts and hacks, so here they are!
Scripted Hacks: You need Tampermonkey for these.
EyeWire Stats: EyeWire Stats - another TamperMonkey script
-Purpose: Collates daily statistics on player efforts. Additionally, provides historical cube stats tracking, updated off Test Page Accuracies (https://eyewire.org/test-pages/accuracy/index.html?difficulty=2) allowing for retros to be reflected in the stats.
Nickname Coloring Script: Nickname coloring script
-Purpose: Hardcoded nickname coloration. Specific players request and have their names and colors added to the script, which for anyone else who has the script will show the updated colors.
Crazyman’s Tabbed Chat: http://bit.ly/tchat-feedback
-Purpose: Initially a Tabbed Chat modification, now comprises ease-of-life modifications of various types. The spreadsheet linked above is the best place to go to understand scope. Might as well be called “EyeWire DLC Script”.
2D/3D Background Colors: https://gist.githubusercontent.com/ChrisRaven/fd9a61085595855f1ae1a1e37581b0f7/raw/ewbackgroundcolor.user.js
-Purpose: Allows for the player to change background colors of the game in 2D, 3D, and OV viewing modes.
Non-Scripted Hacks: You need to be able to insert code through the Chrome Developer Console for these.
Mystic X/Y Axis Hack: Hack Submission: Mystic Cube X & Y Axis Enable
-Caveats: DON’T WATCH.
-Functions modified: window.tomni.changeSlice
-Purpose: Divides X/Y axis in Mystic cubes by 8, creating a 128x128x128 instead of a 1024x1024x128 ZFish cube.
Dupe Hack Code: Very dirty hack to spot dupes
-Caveats: DON’T REAP.
-Functions modified: window.tomni.regenSegmentationColors
-Purpose: Changes segments to White
Scythe Vision Color Mod: New scythe map
-Caveats: The cell this is applied to will flicker between the new and old color maps.
-Objects modified: Cell.ScytheVisionColors
-Purpose: Allows the player to specify specific colors to be applied to the ScytheVision HeatMap in OV.
Mystic-To-E2198 Hack: Non-released
-Caveats: You lose the MSTY Thresholder, and the ability to release or Need Admin the cube. MSTY still plays it fine though.
-Objects modified: Sorry, buddy, you can’t see this one.
-Purpose: In certain situations (duplicates, large CB to cover all dust, etc), it is much easier to identify what’s going on when utilizing the ‘classic’ EyeWire colors, versus having the rainbow set.
-Why it is not released: Concern that changing the dataset_id on ZFish cells to temporarily be E2198 cells might have unintended backend DB consequences that the player would not have vision into.