New scythe map

me too, see my revision-entries above :slight_smile:

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I also find that scout’s flag and dupe are also very similar and confusing.

Thanks for all these comments - we’re playing around with the colors to see if we can add more differentiation. Remember that though not in the heatmap, green is spoked for by highlight.

To summarize the requests:

  • broaden the color difference between normal and scythe
  • Scout, SC 1, and duplicate are too close
  • SL to match overview colors

I understand it might take a while to get used to this change and I’m sorry for disrupting your flow with Eyewire! We think in the long run it will make ScytheVision and especially Scythe Complete easier to use.

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What if you swapped scythe blue for highlight green?

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I agree with what everyone just basically said lol.
Amy if you can make those requests possible, it would be exactly what I would need to get back into the scouting mood! =D

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Hey all,

Played around a bit in the Document Object Model, here’s how you can change what shows up.

Open the Dev Console (ctrl-shift-I in chrome), and paste the following into the console line.

Cell.ScytheVisionColors.base="#4ef1b5"
Cell.ScytheVisionColors.complete1="#fcd2f3"
Cell.ScytheVisionColors.complete2="#f672d9"
Cell.ScytheVisionColors.complete3="#b92af1"
Cell.ScytheVisionColors.duplicate="#1c32dc"
Cell.ScytheVisionColors.frozen="#d2d2d2"
Cell.ScytheVisionColors.reap="#ea092e"
Cell.ScytheVisionColors.review="#ffd23e"
Cell.ScytheVisionColors.scythed="#ffa23e"

Then switch to another cell.

You can change whichever you want, just remember to use hex codes and don’t forget the #. It will only persist until you refresh, so you’ll need to do this whenever you log into EW or refresh the page.

For reference, there’s a handy color-Hex picker that you can use here: https://www.w3schools.com/colors/colors_picker.asp

Hope it helps!

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OMG! Thank you sooooo much!!! :smiley:

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in case Jouster’s ctrl+shift+I doesn’t work here’s another set of instructions:

Press F12
Go to “console”


Paste:
Cell.ScytheVisionColors.base="#4ef1b5"
Cell.ScytheVisionColors.complete1="#fcd2f3"
Cell.ScytheVisionColors.complete2="#f672d9"
Cell.ScytheVisionColors.complete3="#b92af1"
Cell.ScytheVisionColors.duplicate="#1c32dc"
Cell.ScytheVisionColors.frozen="#d2d2d2"
Cell.ScytheVisionColors.reap="#ea092e"
Cell.ScytheVisionColors.review="#ffd23e"
Cell.ScytheVisionColors.scythed="#ffa23e"

In red arrow above (after clicking in there).
press enter.
Change cell. :smiley:

also, if you want to change the colours go to joust’s link grab a set of #ffa23e 's for each of the colours replace, and paste those.

Also if you set this on a cell that cell will change back and forth to default. so you might want to make the paste/change on a cell you won’t be using/playing/scything/scouting on.

have fun! lol

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helped very much :slight_smile:

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Thanks for making the color switcher @JousterL!

I just suggested this in chat but there wasn’t much interest so posting here: we’d like to work with you guys to get a good set of default colors that are clearly differentiable across the scythe vision statuses. You can test out iterations yourself using Jouster’s script.

Here are the hex codes of our current colors:

Normal: #4fdcf1
Complete 1: #f78aa8
Complete 2: #cc4dde
Complete Admin: #6f3ba3
Scythe: #427ffe
Scout: #ffa23e
Admin: #f82f51
Split: #ff42ff
Frozen: #d2d2d2
duplicate: #eada5b

Based on feedback above, there is a request for variances in color difference between Normal and Scythe

Potential new colors for Normal:
A. #33e2da
B. #4ef1e2

Do you think either of these are better?

Play around with these hues in picker and send us your suggestions!

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Hi, i was away but i’d love to help redesign :slight_smile:

these are my colours:

Cell.ScytheVisionColors.base="#4ef1b5"
Cell.ScytheVisionColors.complete1="#fcd2f3"
Cell.ScytheVisionColors.complete2="#f672d9"
Cell.ScytheVisionColors.complete3="#b92af1"
Cell.ScytheVisionColors.duplicate="#1c32dc"
Cell.ScytheVisionColors.frozen="#d2d2d2"
Cell.ScytheVisionColors.reap="#ea092e"
Cell.ScytheVisionColors.review="#ffd23e"
Cell.ScytheVisionColors.scythed="#b74600"

normal isnt the prob on its own, I think the three major (for me at least) probs are:

  1. scythed is blue.
  2. scout flag and dupe are almost identical in my screens (i have 4 plus laptop so a larger “variety” lol)
  3. the complete 1 and 2 vote colours don’t have a big dif -again- and the 1 vote is almost pink which makes it tough to differentiate from other colours.

so here’s a pic of my colours:

not sure what others think/like of these but to me/my screens I can clearly see all different colours in question, 1/2/admin complete and normal are clearly distinguished.

I like blue as dupe because it’s sparse/few cubes far between and they get resolved, whereas scythed for blue is…everywhere lol (as is normal and sooner or later complete colours).

And in trying to understand where you come from/what you want to do/philosophy, why do all the colours in ui/overview/badges have to match?

thanks

if i had to choose between the two i’d go with A. personally, but imo it has to be a colour with almost no blue on if we can’t convince you to change scythed to anything but blue (or back to original orange)

Thanks Jouster!!

here’s what i came up with

and this is the console code for it

Cell.ScytheVisionColors.base="#00e6e6"
Cell.ScytheVisionColors.complete1="#e699ff"
Cell.ScytheVisionColors.complete2="#730099"
Cell.ScytheVisionColors.complete3="#990000"
Cell.ScytheVisionColors.duplicate="#0040ff"
Cell.ScytheVisionColors.frozen="#d2d2d2"
Cell.ScytheVisionColors.reap="#ac3939"
Cell.ScytheVisionColors.review="#ffff00"
Cell.ScytheVisionColors.scythed="#ff8000"

These allow me to see variation easily

As to the colors you proposed to be a the new base color, I…cannot see a difference in them :crying_cat_face:

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here is what i landed on so far
edited base and scythed a few shades

Cell.ScytheVisionColors.base="#00b3b3"
Cell.ScytheVisionColors.complete1="#e7b7fa"
Cell.ScytheVisionColors.complete2="#b92af1"
Cell.ScytheVisionColors.complete3="#350548"
Cell.ScytheVisionColors.duplicate="#1c32dc"
Cell.ScytheVisionColors.frozen="#d2d2d2"
Cell.ScytheVisionColors.reap="#ea092e"
Cell.ScytheVisionColors.review="#ffff3d"
Cell.ScytheVisionColors.scythed="#ffb366"

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Give these a try

Updated: Admin: yellow
Dupe: Red
Scout: brighter orange
Base: brighter blue/green

Base #1 (more blue)
Cell.ScytheVisionColors.base="#17fdd2"

Base #2 more green
Cell.ScytheVisionColors.base="#06eabe"
Cell.ScytheVisionColors.complete1="#f78aa8"
Cell.ScytheVisionColors.complete2="#cc4dde"
Cell.ScytheVisionColors.complete3="#6f3ba3"
Cell.ScytheVisionColors.duplicate="#f82f51"
Cell.ScytheVisionColors.frozen="#ffffff"
Cell.ScytheVisionColors.reap="#eada5b"
Cell.ScytheVisionColors.review="#ff660c"
Cell.ScytheVisionColors.scythed="#427ffe"

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to me the new base/normal looks a lot less blue, and an improvement from what’s now in-game. :slight_smile:

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It occurred to me that I am not able to reproduce what I am seeing with screenshots, so I thought a picture might be more helpful. I know y’all are frustrated you cannot see what i am seeing (as am I) so perhaps this will help?

Apologies for the glare. and just for reference, most of the branch my cursor is pointing to is scythed, the rest is normal.

Hopefully this helps!

2 Likes

Holy cow, that is really like both are the same colour 0.o …I mean i didn’t doubt you were having probs with it but that’s…almost not distinguishable.

And for comparison, looking at the same cell, this is the heatmap that amy proposed last.

which shows a much better differentiation between scythed and normal, imo. :slight_smile:

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yes, i had to stop scouting and mystic-ing because of it. I didn’t want to (and it just about killed me to release that mystic cell) but it just hasn’t been worth the frustration of guessing (although the #5 heatmap is more helpful than you’d think)

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