Hum, i guess I was thinking of this thread when I suggested th W.W.S.D feature :P
I've been working on this cell for quite some time... when I scroll, it looks correct, but I think the branching isn't really possible. I'd just like to know if my eyes are right here! The second screenshot shows the point of the really odd branching.
@aimorai , you're right that in the 3D it doesn't look possible. For everyone else I've traced in green the correct line of the piece.
Today I encountered a cube, that went completely through a dark-grey area. That was the first time I saw this - normally the correct path only touches those areas slightly. Is it something special? It looked really good in the 3d view, so I assumed it is correct...
Another strange cube that I would like to see in an upcoming tutorial evil grin. A lot of holes in it and a lot of blurry parts, which I were not sure about...
Oh goodness, now that you guys can get cube numbers you'll be keeping me busy, won't you?
Here is a snapshot of a displaced slide, viewed from side. It was simply moved about 20% of the y axis when viewed from above.
Hey guys! An update, you can now give us the cube # in addition to the screenshot. It'll make it easier for us to tell what's going on with the particularly tricky ones. Just type /debug into the chat. The Cube ID will be in the upper left corner.
I screwed up and didn't get the cube number...sorry! It's part of the SAC private beta, though.
Yup, it's called an autapse, that is a neuron synapsing onto itself. The google results for it are interesting if only because they include a paper by Sebastian and an image from the early days of eyewire.
so, this is an example of one nueron making two separate trails through the cube. In this case, the small section is what the AI offered to start. Is there any reason to complete the second larger trail?
Hi good42n, You've given a good example of a seed piece that branches in two directions. It's important to do both of them--if branches get skipped we can miss a big chunk of the neuron. Your goal in playing shouldn't be to get to the edge of the cube as fast as possible, it should be to get ALL the branches that go to the edge of the cube.
Ah, rprentki - I talked to good42n in chat about this yesterday. Forgot to put an answer here as well.
Thanks for the help Nkem. Always a good idea to stay on the GrimReaper's good side.
I seem to have an ongoing problem with adding too much. Here is an example.
Is this a merger?
Indeed that is a merger. An ugly one too.
Merger in EyeWire!
I don't understand this