lol I just had an idea about a feature, not sure I "like" it myself and could see it causing, maybe, stress to people but It'd be interesting to see how it'd work in "real life" (not only in my head lol), and maybe it could be the next step in activity tracker, so here it is:
You press start playing, you load a cube and you have a % somewhere in screen with some notifications, the % loads up as you fill stuff in the seed/cube and the notifications tell you why that % is # you're seeing. So, "I" add a dust seg in cube and the % goes to 40% from 0% with a notification "ah good but there's more to find!", that tells me that there's more to find (or at least previous person(s) have added more), then i add some more dust and it jumps to 99.9% with a notification "Yay! looks like you have found everything the others before you did, maybe there's more to find?" (ok not such large msgs but you get the point lol), so that's good I've found as much as the other(s) before me.
Then I add a nice big bouton and it jumps to 50%, oh no! theyve missed it. So when I no longer can find anything to add I can either submit (if im not a scythe or I just prefer to reap from review) or escape go to inspect and retrace and reap from there.
"Real Time cube's accuracy predictor" could be the next big "update" to activity tracker telling you real time what the % in cube is based on previous ppl and I could see ppl going "ive added something big and it tells me i'll get 50%, can someone please watch me?" Or the antipodal version: "I cant find anything more to add and it's telling me I am going to get 40% can someone please check/watch me?" but I can also see why it could be stressful to ppl (so option in gear cog to enable/disable yay! lol)
but I have no idea how feasible/doable it is to begin with lol either for player script or for official ew dev. lol