@KrzysztofKruk remember we were talking a long time ago about adding extra columns and highlighting the rows? I think I might’ve simplified it. I would say to just highlight the cells that have cubes left to complete (in the ‘scouts and scythes needed’ section), so people avoid the ones that have no cubes left. That was cool.
Sure, I remember.
I can add coloring to those cells, which still have some cubes left. The info is already there (in the last column), but I guess, I can make it more visible. But, if you’re saying to highlight instead of showing the numbers, then it won’t be the same, because knowing the numbers makes the difference.
I think, I’ll add coloring to the numbers in the last column - “to SC”, because I’d like to add the new option without removing the old one (color SCed cells) and if I’d add the new coloring to the cells’ names, it would overlap - e.g., if a cell has already at least 50 votes and still has some more cubes to SC, then it wouldn’t be clear, if it should be colored yellow/green or the new color.
Added the option in the v. 2.1.1 It’s turned ON by default.
Very cool, seems like you have it covered. From my end, my last column is eyewirers, which is probably why I was confused before lol. I like the idea of adding coloring only to the last column’s numbers instead of the names. That works for me.
I just remembered we were talking about the dilemma of not having space to add in more columns. I think I just figured out a solution: make the pop up wider.
https://i.imgur.com/UHkw4J8.png can’t access cell color picker with the newest redesign, the top boxes are blocked off.
The problem has already been addressed here:
Is that a TM-script “error” ? Not enough space for the number?
Nope, the script is fine. Try Ctrl+F5 to hard refresh the page.
uh, didn’t help. Have this since some days
i have custom highligt off in TM, and on in EW settings. Should i change?
Yes. TM will have the latest version KK has made changes too. The “official EW” one currently has this bug - I’ll pass this report along to Kelv to see if he can do an update.
Utilities v. 1.13.1
Added an option to compact the Inspector Panel (turned OFF by default).
After switching the mode, the panel might be too wide/too narrow. Just select another cube and it should be ok.
Hi @KrzysztofKruk , it was super cool that one time when we made that eyewire digger script together. I have an idea to improve it if you’re interested (not required, but just a cool thought): having a script that spits out the total # of cells completed.
Right now, I have to do that manually and it would be inaccurate. I can’t do the digger for every cell all the time, as it slows down the regular play for everyone. So I just add to the database, instead of update it. However, a script would provide an accurate count.
Super awesome and a quick, neat challenge! I don’t see it as being hard, as the cells say if they’re complete or not. It’d just be a script that makes a tally of what says ‘complete’.
The script would still have to check each and every cell to check, if it’s complete or not.
I guess it would slow EW down (but it would be faster due to less info collection). Is there a way to just use the API and avoid using the main site for this? Like it goes to each individual website of each cell, puts it into a spreadsheet, and makes a sum? That would be a lot of work.
The amount of info is neglible, the main “cost” are requests and responses. And, actually, there’s no way to get just the status of the cell. There’s an API call, which returns all the info about the cell and the status is amongst other bits. Also, API isn’t something separate from the website. It’s the same server that serves the website, so any API call will add load to the site. The site uses API calls to get everything.
The summing part you can do in the Registry spreadsheet itself. Also, you don’t have to dig through each and every cell everytime you want to update the Registry. Just do it for the last 100 or so cells. That shouldn’t be very expensive for the server.
Ok, this makes sense, so it’s a load no matter what. That would work if I did that in the past. But since I didn’t, I would have to go back and update a lot of it. I’ll just work with what is in the database then, as it’s good enough.
Hi, what are the number under show me me and inspect button and M and R buttons in your inspector panel and where do you turn this on and of?
The number is connected with the feature described in this post: EyeWire Stats - another TamperMonkey script
It shows number of currently x-highlighted cubes.
The M and R buttons are from the admin’s interface. M is for remeshing a cube and R is for regrowing whole cells. I’m using this version of the interface so, whenever I’m developing something, I can see, if I’m not messing with the things admins can see. The R button doesn’t work for me, but M works and is sometimes useful for cubes in zfish. I hope, it’ll be available for everyone soon.
A small script to fix the problem with the 2D cursor described here: Change cursor color