But there already is such thing in the original SL. Just click the Annotate Link over the Notes field and you can draw, erase or label whatever you want.
Nah, i mean just being in the cube or in OV. cause clicking on any SL auto log button take auto screen too.
So it could just allow to fastdraw and clic !
oh, ok. I got it. Not sure, if it will help to save much time vs. the original SL tool and annotating an image is a rather rare thing, if I’m not mistaken.
Addons for drawing on screen won’t work, because the SL works that way, that it doesn’t save, what’s on screen, but detects, if you’re in ov or in cube. In the first case it saves the content of the 3D canvas and in the second - content of the 3D and the 2D canvas (and adds some additional info, like cube id or player’s name).
I’ll think about adding some tools for drawing, but can’t promise, that I’ll do them.
Thanks for the infos !
It save time, because it’s long loading SL, and then long too to open the annotating screen (my bandwith is a bit lag)
As it could be with a in cube drawer, it would really save time.
But as you made me remember, i think EW team want to implement an auto-screenshot when reaping. So let’s see
btw. afaik, we can SC our own cubes in fort, just not immediately after reaping them. Give them at least a couple of hours and then you can SC them, if you want. At least, it’s how I remember the rules.
I was thinking about how. It would be hard. It’s easy to sc-info and find all the cube id’s, but one would have to manually look at the inspect panel to see all the usernames and what they’ve done. If the inspect panel does it though, maybe there is a way?
that would be for the chat right? It would be cool if when the note popped up, the picture is half of the screen and the note is half of the screen. Then people can annotate and comment at the same time.
there’s a way for it to take just a screenshot (like a print screen) of whatever is seen in the moment and overlay the extra info you talk about?
Probably there is a way, but I’m not sure if changing the format of the screenshots added to the SL is a good idea in case, there are or there will be some kind of automatic processing. I’d like to keep it as consistent as possible.
Inspect panel gets the usernames one cube at a time, so I’d have to do hundreds or even thousands of requests every couple of seconds to get the info. It would kill the EW server instantly. There just isn’t any API call to gather all the reaps done by a user (unlike SCs, where there is such call).
As for the simultaneous editing of an image, it would require so much work, that it simply isn’t worth it.
That is correct, it’s arguably preferable to SC others’ cubes but if you want to check your own that’s okay, just wait till the branch is fully grown etc.
What I mentioned was a stepping stone, like a hint on how to get there. I found where to get the usernames and if it’s reaped/scythed…two databases: 1) eyewire.org/1.0/cell/11/heatmap/scythe to see what the status is on a cell. 2) https://eyewire.org/1.0/task?dataset=1&cell=533&min_weight=3 for usernames (the last person seems like the reaper/completer). How about that?
For everything else, it’s not worth reinventing the wheel or putting in more effort than something’s worth 
Nice find with the second link
I wouldn’t say, that the last person is a reaper, because cubes are usually blocked at wt = 4 (unless there’s no weight cap - then then weight of a cube might even be over 10), so there’s a possiblity, that a cube was reaped then normal played by at least one person (some players have weight of 0.1, so there might be many of them before reaching wt 4).
However, in forts, there are (usually) no normal players, so most of the cubes are usually only reaped (actually, scythed, only admins can reap, but it seems, that these terms are a little bit fuzzy, lol) by one person. So, while the results might be not 100% reliable, I think, I will now be able to filter out most of the cubes. Thanks 
I guess we can get us a little closer (although it won’t be a guarantee that the person just played a cube vs actually scything it). The promotions sheet shows who’s a scythe and who isn’t. However, if a cube’s scythed, you almost know who it is, because it’s not someone who isn’t a scythe. There can always be a person who just played a cube that is a scythe, but this is really close.
I think, that since lately the Start Playing button has been removed from forts, there aren’t many cases, when a cube is normal played in fort. Well, there are some near the root cube, but those are from determining the level of a cell by players and they usually have only wt 1 or 2, so still need to be scythed. So, I think, we can safely assume, that the last player on the response from https://eyewire.org/1.0/task?dataset=1&cell=533&min_weight=3 is the person who scythed that cube.
There might be some problems with old mergers coming back to forts, but those can be usually seen easily in ov, so this shouldn’t also be a problem.
I will go with just the data from the given link and we’ll some, it some further changes are need. Thanks for the help 
Cubes v. 1.6
ADDED the option to hide own reaps in forts
If the option is turned on, only cubes reaped by someone else will be shown in the scInfo tab. It doesn’t matter, if you were the last scythe in the cube or not (actually, even if you only normal played a cube (in fort), it won’t be shown to you to sc in the tab).
To change the setting, go to the Settings menu, Cubes section and turn on/off the “Hide my reaps in forts” option. If the option is turned on, the tab’s text will change to blue:
You can also change the setting by right-clicking on the tab (it would change the setting and reload the tab to show appropriate cubes).
That is really, reaaaaly nice ! 
hey, another idea ! ahah
Would it be possible for the activity tracker to change color to pink when a cube is SC ? I would help a lot when i play a few cubes, then click on each one by one to verify and reap if necessary. Cause i can’t easily remember one i already clicked on.
I use this feature a lot, especially the scInfo and debug tabs. The main and LowWt tabs don’t really help me that much. Instead, maybe a personal stats for the cube would be nice, like how many SCs and cubes I’ve already done. A duplicates tab would be helpful too! Plus, instead of the LowWtSC tab, one where it shows cubes with 0 votes, but 3 players would be ideal, as those need votes stat to get them out of the game, as 1 SC will stop others from playing the cube. I could seriously start on those 1st, as that’s what I look for in the scInfo tab, but my computer freezes going between the cubes and this feature would prevent that.
@Kfay now that you keep suggesting ideas, I caught the ‘bug’ lol. It would be so nice to show when a person was last on in a person’s profile.
@KrzysztofKruk if you need help finding out how to make something possible, like with finding databases and stuff on the internet to make some of this stuff a reality, just let me know 
@hawaiisunfun
lowWt is useful in forts for searching for those corner cubes, which aren’t scythed yet, or for some branches, which aren’t finished, but it’s hard to find them in ov.
The main tab already shows duplicates, as well, as flagged cubes and scythe frozen ones, so separate tab for duplicates is unnecessary.
iirc, the scInfo tab already shows the cubs with 0 votes first, then with 1 vote (but I’m not sure here, will have to check).
Number of SCs in the current cell you can check by hovering over the scInfo tab (the title, not the squares). It will show number of SCed cubes and number of cubes to SC at the moment, when you last clicked that tab), so the only missing part currently is number of cubes played in the cell. Will check, if it’s possible to add the info somewhere.
@Kfay
As for SCed cubes in the Accuracy History (that’s the name of my script, the official one is called Activity Tracker), I will check, if it’s doable (I guess, it is) and add an option to highlight those bars.
That makes sense now, very cool! When I use the scinfo tab, it doesn’t seem to show 0 votes first, although I bet it’s possible to order them that way. Right now, the order is the cube #. That most likely means that the low wt/o vote cubes will more likely end up last than first, but not always. Maybe the main tab would be a good place for that 