Yeah, I’m one of the few who do more than 100 scs (per cell), I was doing it before sc bonuses came to be and I’ll do it after, I never did it for the sc bonuses. I did/do it b/c I like going through branches and reaping stuff in/out and b/c I like increasing the sc # in my profile. The only good thing the sc bonuses have done is they have made the ever increasing # between badges (in pts cat.) a little easier to overcome.
My observations from cell completing/scouting (with non-stop playing/scouting/scout+scythe training activity since 2013) is that out of the players who get scout (promo) few like it (really), most don’t want the responsibility, they like the new chat colour and the badge and the access to the /gm scouts but they dont like or want the responsibility, a lot have also said how it’s confusing from having nothing pre-scout to everything all at once they get at scout, so out of the few (players) that go for scouts most dont actually like to scout, if they log anything it’s from whatever wrong they find during their normal play, but few go through branches and find stuff flag and log them.
Then out of the few who have gotten scout even fewer remain and/or want to get scythe promo and even less so after getting it (scythe promo) check branches, complete/reap etc them. Combine that with a heavily diminished playership pool the last 12-18 months and it’s a big reason why we don’t have an increasing # of active mystics (imho).
My observations of when a player is likely to leave ew (for good) it’s in order:
when they pass tuts.
when they get scout or their 1st 1m pts, whatev comes 1st.
when they get scythe. Scout and Scythe dont really add much to gameplay, sure you can flag and/or reap+complete stuff, but in terms of what new things it gives to a player’s gameplay it’s more or less the same. you load cubes you do something with/to them you move on to more cubes.
What I mean is this: take an avg RPG game, you start the game you start getting quests and items and so on, then after a while you get some more stuff that add new gameplay options in the game, like new classes you can upgrade like from a “normal” “soldier” you can get mage or druid or rogue etc which each class gives more talents/skills etc which give more animations and different items and different levels/areas one can unlock and different game mechanics and different pvp options and so on and on. Obvi ew’s not the same kind of game, it has a distinct scientific purporse but scout and scythe still don’t add much new to gameplay. Like one player has said (wow_such_neurons) in general chat when asked (i dont remember if it was a scythe offering them sponsorship or an admin) “why? it wont add anything to my gameplay and if i report stuff in here (chat) someone eventually gets to it/them.”
when the pts badges become too far apart (after 2.5m or 5m or so), ppl don’t see a constant reward like most other games/mobile games give, get bored and leave. A semi-solution for that might be giving the 1m badge every 1m, at least it’d give something to look forward to between the ever increasing space between badges after 2.5m, what has substained me after 10m is that "my next goal is the next million, or the next badge in a dif. cat., but i have to admit this has decreased severely the last few months that pretty much all of my badge options are very far between. I have for example accepted I won’t take another badge for trailblazes bc it took me 5 years to get the 100k one and the one after that is at 250k tbs which im simply never going to do/get, same for reaps took 5 years to get 100k reaps and i doubt i’ll manage to get 250k, completes might be the same, but if you increase the # of “sc pts” from 1 per cube to 5 or more per cube i might be able to get the 1m completes badge, but even then i doubt i’ll get the one after that and so on, 500k cubes just seem virtually impossible so the inner thoughts associated with leaving ew bc there’s no more badges/goals to set are increasing, and it’s increasingly likely the 100m pts badge might be my last, it’s more or less 10 months away and after that it’s what 250m pts? lol, not going to happen.
So, imho unless you guys (HQ) can find a way to make branch checking appealing/fun in more ways than complete points in profile and/or sc bonuses after a cell’s done not many are going to do it and/or not many are going to do a lot of it. My guess is that if you add new/more tiers ppl will go for the top tier-bonus giving and stop there, if that (if they dont stop to a middle/lower tier).
But I think this more or less may need/require a complete overhauwl of the ranks/promos, how they are perceived, how they are attained and what “value” they have, bc in my opinion the constant degradation of the requirements for scout and scythe have not had the desired results, we don’t have an army of ppl from diminishing what is required (at least in terms of time participation, pts and cubes required), if anything we have an increasingly less # of ranked ppl. Idk what the solution is, altho imo it should be a mother…to get a rank bc then it has value. Much like diamonds and luxury cars have the desirability they have exactly b/c few ppl can have them and “everyone” wants them and that kind of lifestyle but only very very few can actually have it. If, for example, ferrari was to decrease the price of its cars to say 20k $ from 200k$ everyone would get 1 and soon after no one would want one, but then again this also requires a large player base to start from.
I think once again it comes down to if you/we want more active, completing-branches/cells, scythes we need a (much) larger player pool/playership which to have needs an intensely more active chat bc imho the reason why ppl play online games is to connect with other ppl, a dead chat won’t give you new/more scouts or scythes. It may not be 100% this but my thought is this: it’s not for science! it’s for community!, it’s that we play to have fun, to connect with ppl and science benefits from us doing that.