New scythe map


#21

here is what i landed on so far
edited base and scythed a few shades

Cell.ScytheVisionColors.base="#00b3b3"
Cell.ScytheVisionColors.complete1="#e7b7fa"
Cell.ScytheVisionColors.complete2="#b92af1"
Cell.ScytheVisionColors.complete3="#350548"
Cell.ScytheVisionColors.duplicate="#1c32dc"
Cell.ScytheVisionColors.frozen="#d2d2d2"
Cell.ScytheVisionColors.reap="#ea092e"
Cell.ScytheVisionColors.review="#ffff3d"
Cell.ScytheVisionColors.scythed="#ffb366"


#22

Give these a try

Updated: Admin: yellow
Dupe: Red
Scout: brighter orange
Base: brighter blue/green

Base #1 (more blue)
Cell.ScytheVisionColors.base="#17fdd2"

Base #2 more green
Cell.ScytheVisionColors.base="#06eabe"
Cell.ScytheVisionColors.complete1="#f78aa8"
Cell.ScytheVisionColors.complete2="#cc4dde"
Cell.ScytheVisionColors.complete3="#6f3ba3"
Cell.ScytheVisionColors.duplicate="#f82f51"
Cell.ScytheVisionColors.frozen="#ffffff"
Cell.ScytheVisionColors.reap="#eada5b"
Cell.ScytheVisionColors.review="#ff660c"
Cell.ScytheVisionColors.scythed="#427ffe"


#23

to me the new base/normal looks a lot less blue, and an improvement from what's now in-game. :slight_smile:


#24

It occurred to me that I am not able to reproduce what I am seeing with screenshots, so I thought a picture might be more helpful. I know y'all are frustrated you cannot see what i am seeing (as am I) so perhaps this will help?

Apologies for the glare. and just for reference, most of the branch my cursor is pointing to is scythed, the rest is normal.

Hopefully this helps!


#25

Holy cow, that is really like both are the same colour 0.o ....I mean i didn't doubt you were having probs with it but that's......almost not distinguishable.


#26

And for comparison, looking at the same cell, this is the heatmap that amy proposed last.

which shows a much better differentiation between scythed and normal, imo. :slight_smile:


#27

yes, i had to stop scouting and mystic-ing because of it. I didn't want to (and it just about killed me to release that mystic cell) but it just hasn't been worth the frustration of guessing (although the #5 heatmap is more helpful than you'd think)


#28

the validation count one? yeah i havent used it much.


#29

if you cannot tell the diff between scythed and normal, it is useful in msty cells


#30

A small update, if you can manage to paste and press enter before overview (of any cell) loads, it doesn't blink after.

:slight_smile:


#31

This heatmap satisfies the requests? If so, we can include it in the next update.

Do note that we switched Admin to be Yellow, Dupe to be Red, and Scout to be Orange


#32

From all the color-variations i still like the "old" one best as in pic i found.
(Do you have hex-codes for me ?)

-There are clear colors, all well distinguishable.
- Neighbored colors fit to what has been done:

cyan= normal
yellow to red: yellow (not in pic, but you would see well) scout-> orange reaped-> red reaped by admin.
purple colors=scythings
blue= dupli
grassgreen = show parent/childs
white= frozen

In your proposed scheme for example row from scout to admin is orange-blue-yellow, colors just are random.

This heat map is a working sheet, and should help for doing things which have to be done. Why adjust for reasons of i do not know.....


#33

i think the old colors are better, just change the variations in the sc and the color of dupe imo


#34

So it happens, that I have the older version of the omni.js file, and here are the values from the file:

Cell.ScytheVisionColors = {
    base: "#1AB8B5",
    scythed: "#FF5C00",
    complete3: "#AB3ED6",
    complete2: ColorUtils.rgbToHex(ColorUtils.average("#AB3ED6", "#DDB2EF")),
    complete1: "#DDB2EF",
    review: "#DBCD0B",
    reap: "#DB3047",
    frozen: "#D2D2D2",
    duplicate: "#4972C8",
    splitpoint: "#FF00FF"
};

End here's the average value for complete2: #C478E3


#35

average value?


#36

It's calculated as an average between complete1 and complete3.


#37

ah ok cool ty


#39

Here are the final heatmap colors

It's important for the system heatmap to work universally, so we are working to get this right. Especially as new scouts and scythes come in - it will be hard to train people if everyone is using their own colors. We are hoping to deploy this today or tomorrow.

Cell.ScytheVisionColors.base="#06eabe"
Cell.ScytheVisionColors.complete1="#f78aa8"
Cell.ScytheVisionColors.complete2="#cc4dde"
Cell.ScytheVisionColors.complete3="#6f3ba3"
Cell.ScytheVisionColors.duplicate="#f82f51"
Cell.ScytheVisionColors.frozen="#ffffff"
Cell.ScytheVisionColors.reap="#eada5b"
Cell.ScytheVisionColors.review="#ff660c"
Cell.ScytheVisionColors.scythed="#427ffe"


#40

for me it's better than before, but i wasn't the one with the largest prob. :slight_smile:


#41

Interesting. I like the idea, customizable filter colors maybe?