If it’s easier on chris etc I think having the big green button (move on) where it is and having a smaller flag/reap button next to delete seed button (at least for scythe UI for reference) would be as good imho, but let’s see what others say abt it as well
As to reaping in/from review I think it’s a good thing overall but it suffers from the same “issues” the rest of the game have, with spawner etc. For example if im not mistaken when you review you see what you added vs what is in consensus, but it’s the consensus at the time of submission/validation correct? so if the cube was weight 3 and you submit you see the review at wt 3, but then most of that stuff are no longer in consensus/or they are b/c then spawner processes validation and pushes it to wt 4, but you don’t see review after spawner processes, if im not wrong?
So as susi mentioned it’s not very useful for removing mergers b/c of that reason (if not for others as well) but it can be very useful if one traces a huge bouton/branch/trace gets 20 points and then without reap from review one would have to inspect and if the trace wasn’t a snapper (in after spawner but wasn’t in before so no points) one has to re-trace the whole thing which was…annoying lol.
Now with reap from review at least that’s no longer the case, one turns on review, and reaps. no retracing required, so that’s a good thing imo. I think the one “serious” problem with reap from review is that there’s no new entry button in SL (yet) so one has to reap from review then re-inspect, (after spawner processes it so no retrace required) and log. But it’s a lot less time waste than having to retrace something for ## mins.
I think overall reap from review is a good thing which can ofc in the future be improved upon and I hope that player UX and ew game design can meet half way (at least) and come up with a buttons arrangement/design/UI that is acceptable to both sides (HQ+players).