I had wanted to post this on the original thread but at&t is stupid and the thread closed before I had the chance.
Note: I happen to be a forum mod, and if anyone chooses to make an interpersonal attack on anyone else, like what prompted the other thread to be closed, I will hide the comment and report you to HQ. Fair warning.
Anyway, after taking a couple of days to think on it, and review the comments left I wanted to add my thoughts on this.
First off I think there is a major misunderstanding between players and admins. From the player side of things, I donāt think anyone is marking cubes complete unless they do honestly believe they are complete, which winds up making the multiple statements from admins to the contrary something that feels akin to an accusation. Which, in turn, puts players on the defensive. As far as I know, no one is using the complete function to do anything other than say that a cube is, in their belief, in fact, complete. Now, I cannot speak for errors made on the part of players when things get missed and need to be added into cubes. If any of these were my fault, then you do have my most sincere apologies, and I will endeavor in the future to be more thorough in my completing work.
I think one of the biggest fears involved with the reap complete nuke is that a minor difference of opinion will create a loss of points and unnecessary tensions between scythes. Things that I see players rereap a cube for, that are objective, include; dust, mergery segments, and just because they are in the log. Just because I think a segment is mergery enough to be left out, doesnāt mean I was wrong when another player decided that that same segment should have actually gone in, and it doesnāt mean that player was wrong either. (however imo, the players who rereap every cube in the log just because they are in there are a bit excessive, but I digress.) I think that in general the players try to be very cooperative with each other, which was evidenced by the responses to Mās question on the other thread regarding why players stop completing shortly after hitting 100 scās. No one wants unnecessary conflict, and this seems like the perfect setup for it.
I know the release was unintentional, but it was very jarring. Unfortunately it being released late on a Friday with no explanation from HQ then finding it being alluded to in a forum comment made for some hurt feelings, which then festered over an entire weekend and turned into anger. I understand this was going to happen regardless of player feelings about it, what I donāt understand was why hq didnāt go āoops, unintentional beta!ā and roll it back until feedback could have been considered and implemented or not implemented. I think it would have made players feel more heard.
Now for action items
I think that we should seriously consider making it a rule that when a cube is reaped, it is not completed by the same player. Similar to how forts are now. If nothing else it will dispel the misconception that players are completing incomplete cubes. And it guarantees that 2 players look at the cube after it is reaped.
I very much like galaās idea of getting a notification when cubes that have been scād get nuked. That would enable players to go back into a cell and sc more and wouldnāt knock them below a bonus threshold without their knowledge.
I think the idea to have a voxel minimum for a nuking to occur is an excellent idea. That way if a player wishes to reap for dust, they can without fear of negatively impacting their fellow players.
Maybe also consider making the sc color override the reaped and scouted color? Then no one who is inspecting will be possibly biased based on the fact a cube was already reaped.
I am sure that others have more ideas and thoughts than those iāve listed here and hopefully they will feel secure enough to share them. I think that if everyone will take a step back and take a breath, and are open with each other we can get through this.