Some of this is a repeat from a chat I had with echo this morning.
What do your dedicated gamers want? They want recognition for their talents and efforts. They want to earn insider status in the community, and maybe build some relationships with other gamers and paid staff. And they want feedback to help them get better at tracking’ dem neurons.
What does Eyewire, the organization want? They want neurons mapped. They want community participation, and they want to learn how to do this stuff better and more efficiently, so we can tackle the big brain cells.
I’m goin’ to sketch a picture, and if y’all want to help me fill it in, that’s tickety-boo!
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players know upfront if they’ve got a trailblazer cube or a known-points cube.
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Players can earn points three ways. Instant points for correctly mapping known neurons. Accuracy points. And Marshmallow Points.
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They’re called Marshmallow points for two reasons. One is because they’re squishy. The other is after Walter Mischel’s famous marshmallow test of ability to delay gratification. The third is because an icon of a marshmallow is easy to draw and doesn’t take much space. See, you didn’t know that third reason was coming, and then it just showed up! That’s how Marshmallow Points act. You take on a Trailblazer Cube, and you don’t know how many points you’re going to get for it until they just show up. That’s delayed gratification. And if we couldn’t delay gratification, we wouldn’t be doing this game.
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So as you earn accuracy points and marshmallow points, you move up in the community. As you move up, your rights and responsibilities expand. One feature I suggested for everybody that’s finished the basic tutorial is the ability to flag a cube and have a more experienced player look at it. I’d like higher level players to be able to spend marshmallow points on specific feedback to the player from an expert, about a cube that they choose. It’s possible that this could also help us identify levels of difficulty.
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When I lived in Taiwan, I used to look at the teeth of the cab driver, estimate how many betel nuts he’d chewed that day, and gauge my chances of arriving at my destination alive. Well, more experienced players look at a cube and estimate their chances of finding some good new pipeline out of it in a similar way. Occasionally, we are wrong and then surprised.
But sorting cubes on first sight could be an activity earned by a combination of accuracy and grunt work. . Grunt work meaning trailblazing cubes that have been sorted into a low probability category, with major marshmallow points when you do find something. For the purpose of discussion, let’s call the categories Promising, Slug Patches, and Snowball’s Chance. Promising cubes and Snowball’s Chance cubes with major marshmallow discoveries could be fast-tracked for development into Instant Point rounds, which will help train everybody to do this job better. Slug Patches and Snowball’s Chance cubes with no surprises could be fast-tracked to early retirement, to make the game more interesting.
What do y’all think?