No progress shown on 3D side

I’m running on an older macbook with Mac OS X (10.6.8) ran the test suggested in another discussion (http://webgl-bench.appspot.com/) with 16 as a result. 


I’ve tried in up to date Safari, Chrome, and Firefox.  

Hey mogela,


Would you mind posting the full results of that test?
userAgent = Mozilla/5.0 (Macintosh; Intel Mac OS X 10_6_8) AppleWebKit/537.31 (KHTML, like Gecko) Chrome/26.0.1410.65 Safari/537.31
GL_VERSION = WebGL 1.0 (OpenGL ES 2.0 Chromium)
GL_VENDOR = WebKit
GL_RENDERER = WebKit WebGL
GL_SHADING_LANGUAGE_VERSION = WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
+------------------------------------------+--------------+
| metric                                   | value        |
+------------------------------------------+--------------+
| vtf/l1.dim128.strip.tps                  |      3747444 |
| vtf/l1.dim128.strip.dps                  |          116 |
| uniqtex/l4.dim32.strip.tps               |      8840846 |
| uniqtex/l4.dim32.strip.dps               |         4600 |
| uniqtex/l4.dim64.strip.tps               |      8435707 |
| uniqtex/l4.dim64.strip.dps               |         1063 |
| caps/ALIASED_LINE_WIDTH_RANGE0           |            1 |
| caps/ALIASED_LINE_WIDTH_RANGE1           |            7 |
| caps/ALIASED_POINT_SIZE_RANGE0           |            1 |
| caps/ALIASED_POINT_SIZE_RANGE1           |           64 |
| caps/ALPHA_BITS                          |            8 |
| caps/BLUE_BITS                           |           8 |
| caps/GREEN_BITS                          |            8 |
| caps/MAX_COMBINED_TEXTURE_IMAGE_UNITS    |           16 |
| caps/MAX_CUBE_MAP_TEXTURE_SIZE           |          512 |
| caps/MAX_FRAGMENT_UNIFORM_VECTORS        |         1024 |
| caps/MAX_RENDERBUFFER_SIZE               |         2048 |
| caps/MAX_TEXTURE_IMAGE_UNITS             |           16 |
| caps/MAX_TEXTURE_SIZE                    |         2048 |
| caps/MAX_VARYING_VECTORS                 |           16 |
| caps/MAX_VERTEX_ATTRIBS                  |           16 |
| caps/MAX_VERTEX_TEXTURE_IMAGE_UNITS      |           16 |
| caps/MAX_VERTEX_UNIFORM_VECTORS          |         1024 |
| caps/MAX_VIEWPORT_DIMS0                  |         2048 |
| caps/MAX_VIEWPORT_DIMS1                  |         2048 |
| caps/RED_BITS                            |            8 |
| caps/SAMPLE_BUFFERS                      |            0 |
| caps/SAMPLES                             |            0 |
| caps/STENCIL_BITS                        |            0 |
| caps/SUBPIXEL_BITS                       |            4 |
+------------------------------------------+--------------+

Any thoughts?


Hey mogela,


Sorry for the delay in getting back to you.  How many cubes would you say you tried which had this problem?  We’ve had some issues recently where we didn’t have the meshes prepared for the given volumes.

It’s not recent, I’ve NEVER seen the progress shown.  I didn’t even realize I had a problem until someone else asked me how I was even doing it without the progress.

Okay, well we’ll do our best to try to reproduce and eliminate this issue, but so far, we haven’t seen anyone with this particular problem.  If anyone else has this issue, please let us know as it will help to narrow it down.  Sorry I couldn’t be more help right now.

I’ve had the same issue, but only with some of the cubes

1 Like

That’s usually an issue on our end.  Sometimes the process which we use to make the 3d meshes fails.  You can report missing meshes here.

I am getting more and more left hand cubes without the 3D figure. Is there something I can do to get it to show?

Hi pkeoughan,


We’re working to fix this.  When you come across them type /debug into the chat and then log the information here.  We’re fixing them as we find them.

Newbi,  doing tutorials. Just finished #6.   no 3d ever. Just black and white 2d slice.

Hi c7carl,


Thanks for lettings us know about the no 3D. We apologize that this occurred while you were training in the tutorial.  We’re working hard to fix this bug.

Thanks for playing Eyewire!

Actually if you are getting no 3d on anything, it’s probably this problem:


http://forum.eyewire.org/discussion/comment/2187#Comment_2187

It’s a hardware problem, and there isn’t really anything we can do about it at this time.  The problems that other people are having are intermittent missing 3d and that should be resolved soon.
Hi,  Thanks,

http://webgl-bench.appspot.com/ shows;

caps/MAX_VARYING_VECTORS                 |           10 |

I'm using a Radeon X1650 display adapter on a 32 bit  WIN 7 PC.

Have never had 3D or color on/in the 3D cube. Still doing tutorials but they are more difficult without the colored 3D image :)  
Good luck in catching the bug!