We’d like to let folks know about something we’re hoping to try for our next marathon to solve some of the issues that we run into during a lot of them, including this last one. These are the issues in question:
- Very fast power players often run out of things to do on marathon cells
- The GMs habitually have trouble finding enough of the right “kind” of cell to use for the marathon
- A single marathon cell now typically takes under 24 hours no problem, but whenever we try to do more than one, there’s a decent chance of exceeding 24 hours, sometimes by a long time, which becomes inconvenient for scoring and keeping up competition “momentum”
To address all of this, HQ would like to attempt a marathon where we still launch a single cell that gives double SC bonuses, but we leave the weight cap on it, and we also leave other cells up. The primary goal would still be to complete the one cell in 24 hours, but people would get additional hefty bonuses for however many other cells that were completed in the same window. We would still also score how many cubes you trace and use that (plus Scythes’ SC count) toward renaming eligibility for the main cell.
Although it might elongate the main cell’s average completion time, we think that with sufficient bonus incentive and notifications we could help player activities stay directed toward the most productive areas. In the meantime, there would be plenty of cubes guaranteed, and it could be a fun twist on an older competition format. If folks are open to trying this out, we would probably give it a whirl during the marathon for April’s challenge week. Does this sound like a worthy experiment?