I’ve been mulling about this topic in my head for a few days now and have thought of various ideas after playing the game heavily for the past week. These are all separate suggestions because of their various technicalities in implementation.
Player stats, such as total number of cubes traced, cubes traced per day, average cubes traced per day, number of trailblazers traced, average score per cube, time attack stats, and highest score achieved.This would allow the game to have leaderboards in all of these stats rather than just high scores. (This would also be a great assignment for those who are doing database management and MySQL fun)
Time Attacks, these would allow players to play only cubes that have already been trailblazed. After the arbitrary amount of time, the player with the higher score wins a match. This would increase the amount of time attack matches they’ve won, which would be yet another player stat that can be used as a leaderboard.Trailblazers, this would be a game mode only unlocked for advanced players (An XP system would probably need to be implemented for something such as this) and would allow players to only conduct trailblazing. Because of the constant nature of trailblazing, points awarded for this game mode could be an average of the last hour of scores made on the game. These averaged scores wouldn’t contribute to the calculations of the average scores, and would allow trailblazers to gain more points per cube, but not affect the overall pace of scores in the game.Reviewers, this would allow players to only play cubes that have already been trailblazed. This game mode would allow players to compete for a high score much like how the game is now, but simply gives them the choice to not have to trailblaze. (This is great for the beginners who don’t even know what trailblazing is) This game mode can even be the default game mode for players, and using the Level/XP system, unlock the other game modes for them.
Achievement System, this would allow players to unlock achievements in the game for performing various actions. Awards for this could be small badges displayed next to their names in the chat, custom name colors, or even awards in the forums that they can choose to display. This would be yet another system to get people to play the game more actively as they can unlock achievements.Level/XP System, this would allow players to slowly gain levels or XP over time, almost like the cumulative score. Levels could unlock things for players.