I want to learn as much as I can from the cubes I submit.
- There is no need to hurry with a cube. Take all the time you need. (Even though trailblazing after coloring a cube for half an hour is unlikely.)
- Going to bed with a cube open won't give you additional (free) time points.
- The maximum amount of points you can get is 1000*
- If there is nothing to add in your cube, you'll only get 20 points at max: the time bonus.
- If you end up with 20 points and added quite a lot of stuff, you did something different from what most other players did. The underlined "different" is important since it doesn't necessarily mean you did something wrong - maybe you found another large branch the majority missed and therefore got a huge penalty.
To verify the last point, you can click "Back to overview" on the upper left corner of your screen and in most cases you can then see the current look of this cube (without your additions). This also works after you hit "I'm finished". With another click on "Start playing" you'll get back to the cube with all stuff you already added.
When I finish a cube, I’d like to know what the cube was worth in addition to how many points I got. For example: 20 out of 20… 380 out of 500… 135 out of 135… 756 out of 1000. That way I’d know if I screwed up or not. Is this possible?
I agree with jero. The score doesn’t tell the user anything about their actual accuracy relative to the “model” (deemed to be the compilation of all the other finished cubes). And even if it did, like 170/195 (195 being awarded when the cube is submitted in a form identical to the most often submitted form), it would not tell the user where they differed (rightly or wrongly, the most often submitted form being not necessarily the exact one).
Ah… got from the chat that the “overview” is a way to check one’s tracing against the consensus. I never used it. I thought it was a quick way to get an overview of the environment before tracing. I did not realize it actually gives away the updated cube…
Indeed it would open another can of worms. We tell people not to use the overview when they can help it, to help prevent against bias, but it’s also really useful, even necessary sometimes. Newer players can learn what a correct path looks like when they’re stumped or, if there’s a merger in a seed piece you can ascertain which seed piece is the correct one to trace.