EyeWire Upgrades

Hi everybody,

I’m going to take eyewire offline for about 30 minutes while I upgrade our databases and push some new code.

I’ll post here when I’m finished.

Thanks for your patience!

So things are mostly online, though there will be some hiccups over the next hour or two while I fix some pending bugs and bring more services online.


Pay no attention to the number of online users displayed on the overview, and sorry preferences aren’t being retained at the moment.

great job,  echo

Very interesting the upgrade “animate cube transitions”. 
Even more interesting would freeze the cubes adjacent to the end of the animation and to show those cubes in the play page. 
Ciao
Mario

So here’s a brief description of what’s changed with this update:


Animated transitions between tasks (you can disable this in the settings menu)

Higher resolution meshes on the whole-cell view – You can ctrl+click (cmd+click on mac) on a spot on the cell to center it, zoom in, and it will load higher resolution meshes for what you’re looking at.

Pick your cell – we no longer randomly assign you a cell, so pick the cell you want to contribute to on the overview page. You can see how many cubes you have available on each cell in the picker dialog.


@smalljude and others who have no cubes left at the moment – The cube generator is offline at the moment. I am working to rebuild some information in the database and test my new spawner, which will probably take 1-2 days. Hopefully I can get spawning running again by Monday.

Brilliant, thanks Mark. Sorry for using up your weekend!

Looks nice!  But the “Abort cube” button doesn’t work

I’ll push a fix for that today, thanks @mkwak

Nice looking upgrades, but my skip/abort not working in FireFox or Safari on a mac either

Oops, I thought I fixed that last night, but I messed up. Try refreshing, it should work now.

ya, no probs today thx

Just a suggestion: could you have the interior section of the 3D box fill out before the exterior?  That way, when the exterior pops up, it’s easier to see what the interior might be.

Hey @mkwak


Two points here: Firstly, we don’t really want the whole-cell mesh to affect your guessing on the interior too much, as that would bias everyone to agree with what’s already there. Secondly, the interior meshes take significantly longer to load, which is largely why they appear after the whole-cell meshes at the moment.

It’s always worth a try though, I’ll make a test version to see how it feels.

It keeps breaking for me. I click submit and nothing happens…


Do you guys show the same volumes but in different dimensions? I know that the z-dimension is less resolution, but it seems like I make more mistakes when the dendrite/axon is in a certain way.

Same for me, try to submit but nothing happens. Otherwise I love the new animations x


Things are still painfully slow for me - have to click on each slice - wait - click - wait.  Hard to work that way, but I’m guessing since a lot of other people are online and posting high scores that it’s not a universal problem?   I’m on OS X using Chrome (and I have super high speed internet… if that helps!)  :P

Hey @smalljude


I think the issue you’re experiencing is not caused by our server outages, but rather by an “optimization” I made which performs poorly under high latency/high bandwidth conditions. You, being halfway around the world with high speed internet, are a perfect test case for this :slight_smile:

I’ve added two new options in the settings menu – bandwidth and latency. Try setting both of these to “High” and then refreshing the page. If it’s still slow, you could try setting “bandwidth” to “low” to see if it helps. I’d be interested to hear how this goes. I can add automatic detection in the future to set these properties automatically, but first I need to know what values work well for different people.

Thanks!

Wow… that’s seriously cool!  OK… testing now :slight_smile:  I’ll let you know. 

So, sorry to say I’m not seeing much improvement. I’ve tried both settings you suggested (each time refreshing triggers relogging in and takes a while).  If I leave the image for a while, it loads up, but if I immediately try to go through it, it still loads up the 4 quarters of the image on each slice (lo-res to hi-res).  Let me know if you need anything from me to help debug, though I’d feel bad if you were spending time on it just for one person. Looks like others are working away fine :slight_smile:


EDIT:  Actually it’s a bit better with Bandwidth at low. If I wait a bit and then come back to the cube, it is back to the old speed, so that’s encouraging.  ( fyi - Speedtest.net is at 97.69Mbps Download Speed - though I have no idea how that relates to downloading from the US).

I’m wondering - does the software ‘know’ when it has finished loading (sorry if that is a stupid question)? If so… could we have a little icon to show if it’s still loading (therefore don’t touch) and when it’s done?