Cursor precision

It seems to me that the cursor is 1px off to the right. Maybe this is because 32x32 px is even and you wanted a thin bullseye (however vertically it’s ok). At 1px wide vertical holes it is quite difficult to aim. It is also bad at noisy parts when I don’t know if I aimed bad or it’s just the AI that doesn’t want to accept my shot. If you could correct this it would save a lot of time for us.

I have also noticed this and just make an allowance for it.

The cursor has changed, does that mean we can use it another way?