You might have seen this blog: http://blog.eyewire.org/next-generation-eyewire/
A very small fraction of players actually make it through the Eyewire tutorial. User testing has helped us identify several issues: it progresses too fast, dumps people into the game without enough skill, doesn’t teach about hard cases, among many other things. So we’re working to update it.
This new tutorial will be structured a little differently and broken up into small quests interspersed in between curated sets of already complete cubes that will allow us to cultivate the experience and give highly accurate feedback. For this, we need to curate several hundred cubes. To get hundreds of cubes requires going through thousands of cubes to get the right one. As you might imagine, this is a big challenge for HQ, who are pretty swamped with keeping up with tracing and the game in general. So we’re asking for your help. Who encounters more cubes than the community? No one. Not even all the admins together. Perhaps you can keep this cube curation in mind as you play and when you encounter a cube that you think might help new players learn, add it to the sheet.
We’re also trying something new: releasing a skeleton of our game redesign very early on in the hopes that it provides better context for gathering cubes. Links are available in the blog or you can jump straight to cube curation at https://docs.google.com/spreadsheets/d/1sBMgA4QEl217DeTKhxOI0MV6JT1txmRDsni3X3Ufpo8/edit#gid=1235495120
We’ll really appreciate your participation. There will be a reward, though we haven’t decided what, yet. Open to suggestions! Perhaps we should add you to the about page as “curators” on the Eyewire About page? Feel free to post questions here or email in to HQ!