Coloring is not working

Hi, when I go to the main “play” page and try to color in the neuron (on the right side of the page), no color shows up. I’ve tried playing around with the color shade and everything, but nothing seems to help. Is there something I’m missing? Thanks! 

Hi and welcome @eboyle23


It’s possible this is a bug. To dig a little deeper, would you try running the benchmark on this site:

http://webgl-bench.appspot.com/

and then copy+paste the results in this thread. Many people have been similar issues – I guess I haven’t fixed everything yet!

Thanks
userAgent = Mozilla/5.0 (Macintosh; Intel Mac OS X 10_7_4) AppleWebKit/534.57.2 (KHTML, like Gecko) Version/5.1.7 Safari/534.57.2
GL_VERSION = WebGL 1.0 (2.1 APPLE-7.18.18)
GL_VENDOR = Webkit (Intel Inc.)
GL_RENDERER = Intel HD Graphics 3000 OpenGL Engine
GL_SHADING_LANGUAGE_VERSION = WebGL GLSL ES 1.0 (1.20)
+------------------------------------------+--------------+
| metric                                   | value        |
+------------------------------------------+--------------+
| caps/ALIASED_LINE_WIDTH_RANGE0           |            1 |
| caps/ALIASED_LINE_WIDTH_RANGE1           |            7 |
| caps/ALIASED_POINT_SIZE_RANGE0           |            1 |
| caps/ALIASED_POINT_SIZE_RANGE1           |           64 |
| caps/ALPHA_BITS                          |            8 |
| caps/BLUE_BITS                           |            8 |
| caps/GREEN_BITS                          |            8 |
| caps/MAX_COMBINED_TEXTURE_IMAGE_UNITS    |           16 |
| caps/MAX_CUBE_MAP_TEXTURE_SIZE           |         8192 |
| caps/MAX_FRAGMENT_UNIFORM_VECTORS        |         1024 |
| caps/MAX_RENDERBUFFER_SIZE               |         8192 |
| caps/MAX_TEXTURE_IMAGE_UNITS             |           16 |
| caps/MAX_TEXTURE_SIZE                    |         8192 |
| caps/MAX_VARYING_VECTORS                 |           15 |
| caps/MAX_VERTEX_ATTRIBS                  |           16 |
| caps/MAX_VERTEX_TEXTURE_IMAGE_UNITS      |           16 |
| caps/MAX_VERTEX_UNIFORM_VECTORS          |         1024 |
| caps/MAX_VIEWPORT_DIMS0                  |         8192 |
| caps/MAX_VIEWPORT_DIMS1                  |         8192 |
| caps/NUM_COMPRESSED_TEXTURE_FORMATS      |            0 |
| caps/RED_BITS                            |            8 |
| caps/SAMPLE_BUFFERS                      |            0 |
| caps/SAMPLES                             |            0 |
| caps/STENCIL_BITS                        |            0 |
| caps/SUBPIXEL_BITS                       |            8 |
+------------------------------------------+--------------+

Is that what you wanted? 

Doh, right. At the moment Safari is temporarily unsupported. For the time being can you try using Firefox or Chrome?


I recently made a huge code overhaul, and I’m still working to bring it up to speed in Safari. Sorry for the inconvenience!

Chrome works! Firefox didn’t, just FYI. But thank you!! 

Hi echo,


I just signed up and tried to play, but I was unable to color in the neuron by clicking.  I am running on Safari.  I have attached the webgl benchmark and attached it below.
Thanks!
 
userAgent = Mozilla/5.0 (Macintosh; Intel Mac OS X 10_6_8) AppleWebKit/534.57.2 (KHTML, like Gecko) Version/5.1.7 Safari/534.57.2
GL_VERSION = WebGL 1.0 (2.1 NVIDIA-1.6.36)
GL_VENDOR = Webkit (NVIDIA Corporation)
GL_RENDERER = NVIDIA GeForce 320M OpenGL Engine
GL_SHADING_LANGUAGE_VERSION = WebGL GLSL ES 1.0 (1.20)
±-----------------------------------------±-------------+
| metric                                   | value        |
±-----------------------------------------±-------------+
| caps/ALIASED_LINE_WIDTH_RANGE0           |            1 |
| caps/ALIASED_LINE_WIDTH_RANGE1           |           10 |
| caps/ALIASED_POINT_SIZE_RANGE0           |            1 |
| caps/ALIASED_POINT_SIZE_RANGE1           |           63 |
| caps/ALPHA_BITS                          |            8 |
| caps/BLUE_BITS                           |            8 |
| caps/GREEN_BITS                          |            8 |
| caps/MAX_COMBINED_TEXTURE_IMAGE_UNITS    |           16 |
| caps/MAX_CUBE_MAP_TEXTURE_SIZE           |         8192 |
| caps/MAX_FRAGMENT_UNIFORM_VECTORS        |         1024 |
| caps/MAX_RENDERBUFFER_SIZE               |         8192 |
| caps/MAX_TEXTURE_IMAGE_UNITS             |           16 |
| caps/MAX_TEXTURE_SIZE                    |         8192 |
| caps/MAX_VARYING_VECTORS                 |           15 |
| caps/MAX_VERTEX_ATTRIBS                  |           16 |
| caps/MAX_VERTEX_TEXTURE_IMAGE_UNITS      |           16 |
| caps/MAX_VERTEX_UNIFORM_VECTORS          |         1024 |
| caps/MAX_VIEWPORT_DIMS0                  |         8192 |
| caps/MAX_VIEWPORT_DIMS1                  |         8192 |
| caps/NUM_COMPRESSED_TEXTURE_FORMATS      |            0 |
| caps/RED_BITS                            |            8 |
| caps/SAMPLE_BUFFERS                      |            1 |
| caps/SAMPLES                             |            8 |
| caps/STENCIL_BITS                        |            0 |
| caps/SUBPIXEL_BITS                       |            8 |
±-----------------------------------------±-------------+

hey toddaa1,


Could you try it in chrome or firefox and let us know how it works?  We have had mixed results with safari in the past…

I applaud this very neat experiment, but I can’t get the colouring to work.  I’ll keep my eye out if anything like it happens again that can work on multiple browsers.


Cheers.

I still cannot play the game on Safari.  I’ve done the benchmark thing and have pasted it below.  WebGL seems to be working fine. Running Safari 5.1 on snow leopard.  


userAgent = Mozilla/5.0 (Macintosh; Intel Mac OS X 10_6_8) AppleWebKit/534.57.2 (KHTML, like Gecko) Version/5.1.7 Safari/534.57.2
GL_VERSION = WebGL 1.0 (2.1 NVIDIA-1.6.36)
GL_VENDOR = Webkit (NVIDIA Corporation)
GL_RENDERER = NVIDIA GeForce 9400M OpenGL Engine
GL_SHADING_LANGUAGE_VERSION = WebGL GLSL ES 1.0 (1.20)
±-----------------------------------------±-------------+
| metric                                   | value        |
±-----------------------------------------±-------------+
| caps/ALIASED_LINE_WIDTH_RANGE0           |            1 |
| caps/ALIASED_LINE_WIDTH_RANGE1           |           10 |
| caps/ALIASED_POINT_SIZE_RANGE0           |            1 |
| caps/ALIASED_POINT_SIZE_RANGE1           |           63 |
| caps/ALPHA_BITS                          |            8 |
| caps/BLUE_BITS                           |            8 |
| caps/GREEN_BITS                          |            8 |
| caps/MAX_COMBINED_TEXTURE_IMAGE_UNITS    |           16 |
| caps/MAX_CUBE_MAP_TEXTURE_SIZE           |         8192 |
| caps/MAX_FRAGMENT_UNIFORM_VECTORS        |         1024 |
| caps/MAX_RENDERBUFFER_SIZE               |         8192 |
| caps/MAX_TEXTURE_IMAGE_UNITS             |           16 |
| caps/MAX_TEXTURE_SIZE                    |         8192 |
| caps/MAX_VARYING_VECTORS                 |           15 |
| caps/MAX_VERTEX_ATTRIBS                  |           16 |
| caps/MAX_VERTEX_TEXTURE_IMAGE_UNITS      |           16 |
| caps/MAX_VERTEX_UNIFORM_VECTORS          |         1024 |
| caps/MAX_VIEWPORT_DIMS0                  |         8192 |
| caps/MAX_VIEWPORT_DIMS1                  |         8192 |
| caps/NUM_COMPRESSED_TEXTURE_FORMATS      |            0 |
| caps/RED_BITS                            |            8 |
| caps/SAMPLE_BUFFERS                      |            1 |
| caps/SAMPLES                             |            8 |
| caps/STENCIL_BITS                        |            0 |
| caps/SUBPIXEL_BITS                       |            8 |
±-----------------------------------------±-------------+

Also with no left click in tutorial, Safari 5.1.7 & OS 10.6.8. Chrome works.


userAgent = Mozilla/5.0 (Macintosh; Intel Mac OS X 10_6_8) AppleWebKit/534.57.2 (KHTML, like Gecko) Version/5.1.7 Safari/534.57.2
GL_VERSION = WebGL 1.0 (2.1 NVIDIA-1.6.36)
GL_VENDOR = Webkit (NVIDIA Corporation)
GL_RENDERER = NVIDIA GeForce 9400M OpenGL Engine
GL_SHADING_LANGUAGE_VERSION = WebGL GLSL ES 1.0 (1.20)
±-----------------------------------------±-------------+
| metric                                   | value        |
±-----------------------------------------±-------------+
| vtf/l1.dim128.strip.tps                  |     69805406 |
| vtf/l1.dim128.strip.dps                  |         2164 |
| caps/ALIASED_LINE_WIDTH_RANGE0           |            1 |
| caps/ALIASED_LINE_WIDTH_RANGE1           |           10 |
| caps/ALIASED_POINT_SIZE_RANGE0           |            1 |
| caps/ALIASED_POINT_SIZE_RANGE1           |           63 |
| caps/ALPHA_BITS                          |            8 |
| caps/BLUE_BITS                           |            8 |
| caps/GREEN_BITS                          |            8 |
| caps/MAX_COMBINED_TEXTURE_IMAGE_UNITS    |           16 |
| caps/MAX_CUBE_MAP_TEXTURE_SIZE           |         8192 |
| caps/MAX_FRAGMENT_UNIFORM_VECTORS        |         1024 |
| caps/MAX_RENDERBUFFER_SIZE               |         8192 |
| caps/MAX_TEXTURE_IMAGE_UNITS             |           16 |
| caps/MAX_TEXTURE_SIZE                    |         8192 |
| caps/MAX_VARYING_VECTORS                 |           15 |
| caps/MAX_VERTEX_ATTRIBS                  |           16 |
| caps/MAX_VERTEX_TEXTURE_IMAGE_UNITS      |           16 |
| caps/MAX_VERTEX_UNIFORM_VECTORS          |         1024 |
| caps/MAX_VIEWPORT_DIMS0                  |         8192 |
| caps/MAX_VIEWPORT_DIMS1                  |         8192 |
| caps/NUM_COMPRESSED_TEXTURE_FORMATS      |            0 |
| caps/RED_BITS                            |            8 |
| caps/SAMPLE_BUFFERS                      |            1 |
| caps/SAMPLES                             |            8 |
| caps/STENCIL_BITS                        |            0 |
| caps/SUBPIXEL_BITS                       |            8 |
±-----------------------------------------±-------------+