Hi everyone,
That’s actually a great idea Ben! We’ll look into it!
Matt,
I have had Ben’s experience, I also had several which took a long time and produced 0 (zero) or a 20 for a score. I was puzzled.
Here are two suggestions to help you and Ben and myself:
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Please Give us feedback in the 3D window of the mode score and mean score, not the average score because average is not a helpful description here of what we want to know. This would address Ben’s request directly and provide feedback of what everyone is up against with a simple numeric display rather than adding more graphic computation. Also, do not show how many have worked on a cell, that would raise the number of people who would skip the cell.
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For your quality assurance and to prevent majority false positives, provide a feedback tool, such as a lasso paint tool in red to ‘flag’ or ‘mark’ a questionable area. For example, I’ve done enough cubes to come across the AI painting across boundaries or the opposite, I would have liked to drawn a red line around the questionable area and then moved on in my coloring.
You would not be adding to your workload to provide a tool like this but actually we would do more of your quality inspection and that would reduce your workload at the end of the process when checking the complete cell for accuracy. For example, a graphic of the completed cell could show dots or ‘x’s’ or a meaningful symbol where most color-ers ran into trouble interpreting the slices. You could then go in by hand and make a final decision. The feedback flags would tally so you could inspect the highest tally areas on a cell for accuracy. We ought not have a cell ID or a way to go back to a cell, you need us to be blind to the cell identity when we work on it rather than get involved in interpretation.
Hope this is helpful!
Flamingo Marty
Hey Flamingo Marty,
How about a paint tool, where one could choose a thinner or thicker line and color an area manually ? Several times I’ve tried to color a thin area that I think is inside a line, but when I click on it, the AI makes a big huge splotch outside of the line. If I could click a pencil tool with a thinner or wider line, I could apply color where I want it instead of where the AI thinks it should go.
@Karens, I know it’s frustrating when you try to color a small piece inside the line and it pulls up something huge outside the line–but what we like people to do in cases like that is just skip the little pieces that are merged. One of the reasons we don’t want to give you guys a paint tool is that it’d slow you down a lot (I actually had to paint a couple of these cubes to help train the AI, it takes FOREVER) Basically we’d rather you guys be missing the few pieces the AI messed up on than spending an hour trying to perfect one branch.
Dear Matt,
Hey Marty,
That actually helped Matt, because I didn’t know anything about the AI or the thresholds for false pos. and false neg. I’m not a “gamer” (though i do love me some Crash Bandicoot). Lately I’ve spent a lot of time on an arty / photo editing place where I’m able to color inside the lines using paint tools. So I found it very frustrating when the AI created mergers and I knew they shouldn’t be there but I can’t get rid of them without taking my target branch with them; I felt like I was doing something wrong. Now that I know more how the AI works and how you guys have it set up, I won’t feel like I’m doing something wrong if there are mergers as long as my target cell is colored in.
Ok, I can see the difficulty of identifying false negatives and therefore the tolerant AI settings - and why it won’t work to let the user play with the tolerance settings of AI coloring.
But I think this solution fits your requirements (and was already mentioned somewhere - maybe slightly different):
Add a small check box for us labeled with “possible merger”. As soon as the click count for this specific cube hits the threshold you are using right now, drop the cube and all incident cubes that were conquered after trailblazing the merger-cube from the Todo-List until a mod/admin had a closer look at the suspicious cube, cut the wrong branch and added the remaining, correct branch back to the queue.
Of course I am assuming that some people simply do not skip mergers like intended but try to follow each branch as good as they could. If that is not the case and we added this huuuuuge branch yesterday because the original merger was just not detectable for mere human eyes… then this solution won’t work either, yeah.
Allowing to click the “possible merger” button for those people who skip the cubes would hopefully exceed the amount of people coloring everything. And hitting a simple button lets you hopefully progress faster than coloring errorneously added cubes due to a former merger and erase them later on…
Obligatory edit:
Problematic would be a situation where all branches are blocked by a “possible merger” and all mods/admins celebrate christmas
I would give it a try nonetheless…
Edit 2: Today we conquered (again) another cell in SAC#1
@nkem You make an excellent point about people needing to be able to report a possible merger. This would work a lot better for mergers caused by the AI than it would for mergers caused by players. AI mergers are usually pretty obvious in the cube (think when those cell bodies randomly appear), mergers caused by players may actually look correct in the cube, and not be obviously wrong until the branch starts going the opposite way.
Another thing–the mergers that are visible in the overview are annoying, but the bigger ones are waaaay easier for us to find :)
Yeah, we used to have a “merger flag” but we dropped it at some point. I think it’s time for it to make a comeback!