At HQ we have been aware for a long time of some problems with the Scythe Complete buttons’ functionality, and it seems like lately there has also been a new name display error in the Toolbox, plus there have been a lot of newer Scythes confused by all of this. After some discussion here, we think we have finally worked out a way to address Scythe Complete’s little “idiosyncrasies,” and we’d like to propose the following:
- Adjust the “Uncomplete” button so that it only removes your vote (to be used if you hit “Complete” by mistake and want to undo it)
- Give Scythes the admins’ “Nuke” button so that you can remove all votes, not just one (to be used if you find completed cubes with less than weight 3)
At this point, with Scythe reaps serving a “Nuke” function for weight 3+ cubes that have problems, and with 1 vote locking a cube from play, we cannot really think of a reason to only remove 1 vote from a cube that needs to be uncompleted, except if it is your own mistaken vote. If we could try out the above proposal, we believe it would both allow us to iron out the bugs with the original system and also have a much intuitive Scythe Complete framework overall.
Please let us know whether this would feel as logical for you as it does for us! And please bear in mind that if there are any concerns about people abusing the “Nuke” button, we would already be logging who uses it, so that should be okay.