I’ve started Eyewire about two weeks ago and from one day the other my 3D models didn’t show up anymore.
The 2D works fine, its just the colored part that isn’t in the mood to show itself.
I’ve tried:
-skipping cubes (EVERY cube has this bug)
-changing cells
-(force) refreshing
-clearing cache
-changing to every browser (safari, firefox, chrome, edge, opera)
-reinstalling brower
-reinstalling graphic drivers
Unfortunately nothing helped.
The only hint I have that WebGL isn’t working as intended.
Console: “Three.js:510 WebGL: INVALID_OPERATION: getAttribLocation: program not linked”
Along with 500 other errors.
And here are my WebGL results:
WebGL MAX parameters support
Max Vertex Attributes: 16
Max Varying Vectors: 30
Max Vertex Uniform Vectors: 1024
Max Fragment Uniform Vectors: 1024
Max Fragment Texture Image Units: 16
Max Vertex Texture Image Units: 16
Max Combined Texture Image Units: 32
Max 2D Texture Size: 16384
Max Cube Texture Size: 16384
Max Texture Anisotropy: 16
Point Size Range: 1 - 1024
Line Width Range: 1 - 1
Max Viewport Dimensions: 16384 - 16384
Max Renderbuffer Size: 16384
Framebuffer Red Bits: 8
Framebuffer Green Bits: 8
Framebuffer Blue Bits: 8
Framebuffer Alpha Bits: 8
Framebuffer Depth Bits: 24
Framebuffer Stencil Bits: 8
Framebuffer Subpixel Bits: 4
MSAA Samples: 4
MSAA Sample Buffers: 1
Supported Formats for UByte Render Targets : RGBA RGB
Supported Formats for Half Float Render Targets: RGBA RGB
Supported Formats for Full Float Render Targets: RGBA RGB
Max Multiple Render Targets Buffers: 8
High Float Precision in Vertex Shader: 23 (-2127 - 2127)
Medium Float Precision in Vertex Shader: 23 (-2127 - 2127)
Low Float Precision in Vertex Shader: 23 (-2127 - 2127)
High Float Precision in Fragment Shader: 23 (-2127 - 2127)
Medium Float Precision in Fragment Shader: 23 (-2127 - 2127)
Low Float Precision in Fragment Shader: 23 (-2127 - 2127)
High Int Precision in Vertex Shader: 0 (-231 - 230)
Medium Int Precision in Vertex Shader: 0 (-231 - 230)
Low Int Precision in Vertex Shader: 0 (-231 - 230)
High Int Precision in Fragment Shader: 0 (-231 - 230)
Medium Int Precision in Fragment Shader: 0 (-231 - 230)
Low Int Precision in Fragment Shader: 0 (-231 - 230)
Supported Extensions: ANGLE_instanced_arrays
EXT_blend_minmax
EXT_frag_depth
EXT_shader_texture_lod
EXT_sRGB
EXT_texture_filter_anisotropic
WEBKIT_EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_compressed_texture_s3tc
WEBKIT_WEBGL_compressed_texture_s3tc
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBKIT_WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WEBKIT_WEBGL_lose_context
WebGL Renderer: WebKit WebGL
WebGL Vendor: WebKit
WebGL Version: WebGL 1.0 (OpenGL ES 2.0 Chromium)
Shading Language Version: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Unmasked Renderer: ANGLE (NVIDIA GeForce GTX 780 Direct3D11 vs_5_0 ps_5_0)
Unmasked Vendor: Google Inc.
It would be really nice if someone could help me. It’s really strange since it worked fine until now
I will never completely understand computers, I made this post and 12 hours later everything works fine again.