EyeWire Stats - another TamperMonkey script

EWDLC (KK) v. 1.3.4.1
FIXED single chars, which are normally used in the tags, weren’t displayed (e.g. in “white-red” phrase, the hyphen between the words wasn’t displayed, because it was part of the striketrough syntax: --stroke text–).

Accuracy History v. 1.2.1
FIXED floating labels, which weren’t displayed.

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EWDLC (KK) v. 1.3.4.2
FIXED last chars weren’t displayed, if they were one of those used in tags, but weren’t part of any tag (e.g. in test* the asterisk wasn’t displayed).
FIXED /low-wt doesn’t work
FIXED moved the char counter to the bottom right corner of the input field, as it was before

Thanks @randompersonjci for reporting all the bugs fixed above.

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Small fixes for EWDLC (KK) (same version, changes just in the CSS - Ctrl+F5 to apply changes) - tabs (and the whole chat) moved slightly to the top (they were touching the bottom bar, which didn’t look good) and the char counter moved slightly to the right.

Also small changes to Profile History (the same, only CSS has been changed) to make it work correctly on smaller resolutions.

Reports and fixes thanks to @randompersonjci

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EWDLC (KK) v. 1.3.5.3

ADDED Scythe Frozen color to the Color Picker
FIXED the Color Picker panel being hidden behind the new top bar

Also, @randompersonjci, I think, the char counter looks better the way it is. It is less over the text in the input field, than with “left” set to 0.

Unfortunately, I wasn’t able to add the ability to change the Built-in Highlight color, because it’s hardcoded in omni.js

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Profile History v. 1.0.5

FIXED the Achievements tab for smaller resolutions (@randompersonjci not sure, for what was the padding-right for #badgeCategories, but removing it did the job)
ADDED a small treat for the Spawner from @Nseraf :wink:

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OMG LOOOL! xD thanks! lol

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Accuracy History
SHIFTED the container slightly to the left to not cover longer usernames.

Profile History
FIXED the problem, where on smaller resolutions other people’s profiles were unnecessary high.

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Profile History
various CSS fixes (by @randompersonjci)

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Idk how easy would be but:

  1. a way to mesh/unmesh a cell locally for “me”. There’s times when while the ov. loads I see stuff like dupes or scout flags which then are easy to pick/select, then ov loads and i have to “search” for those things, which may be easy (large) or tougher (smaller/corner stuff). If I had to keep ov unmeshed I could just simply select the “cubes”, inspect, reap, log etc, then click option and allow ov to mesh (for me).

  2. in achievements tab in profile, would it be easy to make them from a single line where you have to scroll left right (clumsily (controls)) in a grid with if required up/down scroll?

thanks!

  1. I currently have no idea, how to do such thing, so won’t implement until find a way.

  2. Done (Ctrl+F5 to refersh CSS)

EWDLC (KK) v.1.4

ADDED optional displaying of players’ connection statuses’ changes (disabled by default, because it can be quite spammy sometimes) - № 5 from https://docs.google.com/spreadsheets/d/1-oGg5fNL_T0Z4SBrPox0cOk1TMaseSajSZ0Q-jVDJrs/edit#gid=0

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great awesomesauce! thanks! :smiley:

EDIT:

this is so infinitely better than single line xD :smiley:

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I like the connect/disconnect events! :smiley: but can you make them not appear in groups like points dont, please?

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Sure, I’ll try :slight_smile:

EDIT:
Should be fixed in v. 1.4.1

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thank you sir! :smiley:

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I was thinking, what if accuracies 95%-100% were blue in activity tracker, tb-94.999999% green and below tb-0% red?

It’d better resemble profile accus I think?

Is that easy to do? What do others think abt it?

If you’re talking about the EW Activity Tracker, the colors and thresholds are already there.
If you’re talking about my Accuracy History, then sure, I can do it as an option.

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yeah your version of it, not ew. thanks! :smiley:

Done :slight_smile:
In v.1.3 there’s an option called “Quantize colors” (turned off by default). Turning it on will switch to the colors and thresholds known from the EW Accuracy Tracker. Well, actually, the colors are little bit dimmer, because all the bars are (and always were) darken a little bit. They were set to 0.7 of the original colors. Now I lighten it up a little bit (to 0.85). Otherwise the bars look little bit too bright and draw attenion from the game itself.

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Thank you very much!! :smiley:

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Brand new script - Cubes v. 1.0 (thanks @Nseraf for the idea!)

This script shows all duplicates, not reaped flags and scythe frozen cubes in a given cell.

Also, there’s a tab to show cubes available to SC for us and the cubes we’ve SCed while they still have wt < 3.

The content of the first tab refreshes automatically with the heatmap.
Content of the 2nd and the 3rd tab refreshes only after clicking a tab.

Cubes in first tab has colors taken from user selected colors for appropriate cubes. Clicking on any cube on that tab will cause losing the white border by a cube (and it will probably be brought back after automatical refresh - I have to fix it)

Cubes in the second tab have the same color as 1SCed cubes and clicked cubes in that tab changes the color to 2SCed color.

Cubes in the third tab have the base color and clicked cubes have 3SCed (admin SCed) color.

After refreshing 2nd and 3rd tab the clicked status is gone.

Clicking on a cube in any tab will jump to that cube.
Hovering for a second will display a label with the cube id.
Ctrl+click will copy the id to the clipboard.

Script is available for Scouts and higher ranks.

Here’s the link for the TamperMonkey version:

https://raw.githubusercontent.com/ChrisRaven/EyeWire-Cubes/master/cubes.user.js

and the RawGit version (for EW addon feature - didn’t that, if it works though):

https://rawgit.com/ChrisRaven/EyeWire-Cubes/master/cubes.user.js

P.S.
The script is in a sort of alpha/beta version so there probably are some bugs.
If anyone has any idea, how to improve the script, feel free to share it here.

The idea I have to implement yet, is to add to the sc-info tab an information saying, how many cubes we’ve already SCed and how many cubes there still is (so, something very similar to the original sc-info command, just presented in a different form).

P.P.S.
The hardest part of doing the script was finding a place for it in the already crowded UI :smiley:

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